🌿 Back to all jobs
🥝 Principal Rendering Engineer
The Multiplayer Group | , , united kingdom, United-Kingdom | Posted June 19, 2026
Job Description
Qualifications
- An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products
- Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL)
- Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX
- Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing
- Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post-processing (AA, HDR, tone mapping, motion blur), with awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows
- Comfortable dropping into unfamiliar codebases and making sound architectural calls independently
- Solid applied 3D maths, plus technical writing other engineers actually want to read
...